Locations Missions by campaign Missions by location. Non-player characters Enemies Bosses. Borderlands 3. Explore Wikis Community Central. Register Don't have an account? View source.
Uberorb Yup, it will be a large poster-size map probably somwhere around mm x mm Standard poster sizes in retail game boxes or bigger with all chest locations, all claptrap rescues SDU quest locations, and Boss Locations. Looks like I'll just be getting Claptrap's Revolution then :D Uberorb Zaph have you a reference for the objectives inclusions. Correct me if I'm wrong, I just used common sense and a little bit of logic. Approved by , September 8, UTC access keys? In a seperate "Extras" setion like hoe LittleBigPlanet 2 has it's extras.
Defenally allowed us to quickly get a LAN game going. I went over the box and manual It still had the voucher for PSN too. A beacon of hope for the remaining colonists emerges in the form of a mysterious alien Vault carved in the side of a mountain. This Vault is said to contain vast stores of alien technology and secrets.
The only problem is that the people who discovered the Vault were completely wiped out by some sort of protective force, with the only evidence of their discovery being a scattered radio transmission, proclaiming the Vault's majesty, but not its location.
The stories of this wealth has sparked renewed interest in Pandora, and corporations and treasure hunters have begun to return to the wastelands to try and claim the treasures of the Vault. In addition to its single player mode, Borderlands prominently features four player 'drop-in, drop-out' cooperative online play and two player split-screen play for consoles expanded to four players for its enhanced release.
Much of the gameplay consists of traditional first person shooter elements, combining a vast selection of weapons to use and enemies to battle. Players also have access to color customizable vehicles for vehicular combat. Defeated enemies drop random equipment, which is available to pick up and use.
Like traditional RPGs, much of the players' time will be taken up by missions. There are missions of varying length and complexity, 47 of these being part of the story and the other 80 as side missions.
Many of these missions can be completed together. Gearbox's aim was to encourage players to push themselves to complete the next mission on their list. The game features a gun generator similar to Diablo's random item generation system. This generation system can produce over 17,, different weapons. Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets.
At any time or place, a player can melee another player to issue a challenge. If the melee is returned, a one-on-one duel starts. Players can also travel to arenas located at various locations in the game world. These arenas are specifically made for competitive play, where players can face off in both free-for-all games or team-based games.
Completing duels or arenas are solely for the purpose of fun - no items are awarded or lost. After completing the game's story, players are free to roam the world to complete any side missions left unfinished, drop the Vault Key off to Patricia Tannis to collect a hefty reward or wander around to fight enemies and gather more loot.
Upon returning to the title screen, selecting the same character to continue play also provides the option to begin Playthrough 2. At the beginning of Playthrough 2, characters keep all of the gear, skills, levels, and money that they ended Playthrough 1 with and the level of all of the game's enemies scale up, beginning at level 34 and ascending from there. The names of enemies also adjust to reflect the difficulty setting; i.
After completion of the story missions in Playthrough 2, all of the enemies scale again, ranging from 48 to 52, and are again renamed; i. Players can revisit and battle the game's enemies and most bosses for better gear, participate in cooperative play, and fight in the arenas. Colloquially referred to as Playthrough 2. Any side missions that have not been accepted will continue to scale to the player character's level until they are accepted already started missions remain at the level they were when accepted.
This also carries over to DLCs, significantly increasing their difficulty. Borderlands and its DLC feature large amounts of references to other works and pop culture both as part of its sense of humor and as homages. Borderlands includes four character classes. Each class has a unique Action Skill to use, three Skill Trees to develop, and elemental accessories that are found and earned throughout gameplay.
As characters level up, they gain increases to their maximum health and melee damage, and as they utilize each weapon type, they gain accuracy, reload and damage bonuses for each.
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