Can i redownload xbox live content




















Select Download History. Browse your download history and find the item you want to download again. Select the item, and then select Download Again. If you want to use content without signing in to Xbox Live, you must transfer the content license to the console. To re-download the content, make sure you're signed into the account you used to purchase the content. Did this resolve the issue?

If you need more info about your Xbox console, visit the Xbox forums. You can redownload content that you previously purchased from the Microsoft Store to a new or refurbished console. Collapse all. Why would I download previously purchased content again? When you purchase content through Xbox Live and download it to an Xbox console for the first time, Xbox Live recognizes the console you download to as your primary console.

When you download content through Xbox Live to your console, you also download that item's content license the permission to use that content as intended to your console. Why did I get an error message? The content licenses for your purchased and downloaded content are on your primary console. If you try to download previously purchased content to a new or refurbished Xbox console, Xbox Live will recognize that console as a different console.

Therefore, you won't be able to download the content. You may get the following error message:. Perhaps the closest the services came to offering true DLC was Shiny Entertainment's special edition of Earthworm Jim offered over the Sega Channel, though it too was still a stand-alone download. As the popularity and speed of internet connections rose, so did the popularity of using the internet for digital distribution of media.

User-created game mods and maps were distributed exclusively online, as they were mainly created by people without the infrastructure capable of distributing the content through physical media.

The overwhelming majority of such content was available for free, and the phrase "downloadable content" is rarely used to refer to such content, instead being termed "user-created content. The Dreamcast was the first console to feature online support as a standard; DLC was available, though limited in size due to the narrowband connection and the size limitations of a memory card. These online features were largely considered a failure, and the Dreamcast's immediate competitors, the PlayStation 2 and Nintendo GameCube, did not ship with built-in network adapters.

With the advent of the Xbox , Microsoft was the first company to successfully implement downloadable content. Many original Xbox Live titles, including Splinter Cell , Halo 2 , and Ninja Gaiden , offered varying amounts of extra content, available for download through the Xbox Live service.

Most of this content, with the notable exception of content for Microsoft-published titles, was available for free. Microsoft was the first company to charge for downloadable content, with the video game Mech Assault. With the Xbox , Microsoft integrated downloadable content more fully into their console, devoting an entire section of the console's user interface to the Xbox Live Marketplace.

They also removed the need for credit cards by implementing their own Microsoft Points currency, a strategy that would be adopted by Nintendo with Wii Points and Sony with the PlayStation Network Card.

With Gran Turismo HD , Sony planned an entirely barebones title, with the idea of requiring the bulk of the content to be purchased separately via many separate online microtransactions. Nintendo has featured a sparser amount of downloadable content on their Wii Shop Channel , the bulk of which is accounted for by digital distribution of emulated Nintendo titles from previous generations. Music video games such as Guitar Hero and Rock Band have taken significant advantage of downloadable content.

Harmonix claimed that Guitar Hero II would feature "more online content than anyone has ever seen in a game to this date", [5] although the release of its successor Guitar Hero III: Legends of Rock pre-empted this claim from coming to fruition. Rock Band features the largest number of downloadable items of any console video game, with a steady number of new songs being added weekly.

Acquiring all the downloadable content for Rock Band would cost at least an order of magnitude more than the original cost of the game.

A good example is Picross DS , in which users can download puzzle 'packs' of classic puzzles from previous Picross games such as Mario's Picross [6] as well as downloadable user generated content [7].



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