Latest red alert 1 patch




















RA2 now allows you to play "Free for All" in Skirmish mode. Now the AI can attack each other and not just the player. Right clicking on the mouse centers on the Radar Screen instead of deselecting the player's units. Press the "Spacebar" to cycle through last 8 EVA events. Pressing again places that building.

They can be rebound in the Keyboard Configuration menu. There is a new checkbox at the top of the bunkers that players can check to observe games. Clicking it will switch the "Join" button to "Observe" and vice versa.

Added the ability to Whisper to players in different lobbies. Players can now see Whispers while in the Game Setup screen of an online match. The host of a Co-op campaign match will now receive a notification when they send an invite to other players.

When editing hotkeys or VOIP settings, they will now only be changed for the current active profile. The player will no longer be kicked back to the main menu after entering an incorrect password for an online game. At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen. Players will now receive a message that the lobby is full when attempting to join a full lobby.

Added a refresh button onto the custom match lobby screen. Added more details into the invite request a player has received. Bug Fixes Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle. Fixed a bug where the progress bar for structures was not displaying when their production was paused.

Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud. If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.

Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit. Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.

The Mission Menu map will now properly display bridges. The Riptide ACV will now properly fire its torpedoes when force firing in the water. A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray. Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon. A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.

Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint. Empire of the Rising Sun vehicles can no longer transform through bridges. Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.

Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated. Fixed a bug where VOIP settings were being set back to default after finishing a game. Torpedoes will no longer follow amphibious units onto land. Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers. Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.

Fixed stability issues with joining, leaving, and re-joining network games. The research of Heightened and Max Clearance can now be continued after being paused. Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone. Fixed an issue where aircraft would go underground when landing at their airfield or airbase.

Fixed a desync for when an observer toggled between players in an online match. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.

Added status pips for units being healed by Hospitals. The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range. After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.

Infantry will now play a meta-impact animation when hit with V4 rockets. Tanya will now receive a C4 cursor when hovering over enemy vehicles and ships. Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.

Chrono Rifted units can now be selected by control group number after warping back in. Valid structures will now receive a rally point mouse cursor when hovering over bridges. Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.

The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability. Added Ammo Pips for respective units into their portrait. Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets. Burst Drones that are attached to units will now show up on the mini-map. Vehicles that have been pilot sniped can now be crushed appropriately.

Added a sound effect for placing camera bookmarks. Improvements to how stats are tabulated in the post-game summary. Improved the overall AI management of Harvesters. Power Plants will now turn dark when infiltrated by an enemy unit. The Dolphin will now receive unique firing FX when it achieves Heroic veterancy. The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy. The wrench repair icon will now display on structures that are being repaired by your co-commander.

Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha. Replays will now provide users with a Telestrator. Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied The first unit selected for Chrono Swap will now have an icon denoting its selection.

Infantry units will now fall to the ground when killed while parachuting. Expanded the variety of animations for Yuriko Omega. Added several people to the game's credits. Fixed various typos and made certain dialog messages more clear.

Various other bug fixes. Super weapons have been expanded greatly, with many new options to limit them to human or AI players, to limit the number of shots, to fire them according to AI targeting rules but on the owning player's command and many more. Read the full update All missions revamped, their difficulty overhauled - now is the best time to play the Mental Omega campaign, if you haven't already: on Casual, Normal, or Mental, if you dare.

Here's the full changelog from the versions released in this month: Quote: Changes : - Script action Change house 20,n dropdown changed to country list for index selection. Changes : - Ease of use UI changes like dropdown size increase, consecutive window's button location sync.

Head to this topic to boost the power of your Final Alert 2: Yuri's Revenge. This video contains many random small game-play tips, tricks and general stuff. Some of those may be unknown so it's quite interesting to check them out. Many of those were discovered during the testing and comparison videos, others were discovered during the "Testing your Questions" series. Find out more. How to play Streams News. How to play Red Alert 2 Red Alert 2 debuted in the year and was the first game to be developed by Westwood Pacific.

How to play guide. Red Alert 2 News. Tiberian Sun News. Quick News Roundup Other. Phobos v0. Red Alert 20XX's Patch 1. Official News. In the forum topic of the release of VK's 1. The hack itself was not enough though, since it needed modified sidebar graphics to work right. From these three combined patches, and the necessary adapted sidebar graphics, Nyerguds released a number of high-resolution packs, each one changing the executable to use a different hardcoded resolution.

The first actual patch released as "version 1. The previously-hardcoded high resolution hack was changed to an option in the game's configuration, allowing the users to select x, x or x as game resolutions. With the addition of an old collection of graphics patches and mission fixes which Nyerguds had made for the DOS version of the game, the patch grew from a simple hotfix to a complete game update, and since VK had used version number 1.

However, since the first release contained a small but potentially game-breaking bug, a quick fix was made and released as "v1. From this grew the system of retaining the main version number "1. Later in the development, the old "1. In later versions, the focus shifted from fixing game bugs to adding new features to the game, which led to unlocking the hard-to-find Mobile HQ mode in multiplayer, the addition of language packs, and the start of a modding system that would read all game data from ini files, as it is done in the rules.

This modding system was implemented on the music list as proof of concept, but has not been expanded beyond that. There is an archive of all the game data as ini files on Nyerguds' website, though, with a text file expressing the intent to implement it all eventually. Starting from version 1.



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