We've just spent several months improving the Scenery Editor. Learn more. Reno Screenshots. See more videos and screenshots. Read more of the latest news and announcements. See community events calendar. Screenshot by AdventureJoe Forum Happy new year simmers! Here is an update on a few of the most popular bugs currently being discussed in the forums: Xbox Thrustmaster Hotas One Sensitivity Settings do not save — The team has found a fix for this issue and are targeting Sim Update 8 for release.
Losing Mouse Control on Xbox — The team is actively investigating this issue. Please watch the thread for CM posts if more information is needed. On the next Sim Update we will release a revamped documentation website. It will be easier to find information and browse the different chapters.
A new page will also be available in the documentation: the How to make an aircraft tutorial! From model making to instruments tuning, VR, cameras, gauges, flight model, we will provide you with a very detailed explanation on how to achieve the different steps that lead to the release of your own aircraft.
The tutorial will be updated along the way, but we wanted it to be available for you ASAP, so you will already be able to discover a first batch of chapters in Sim Update 8. Stay tuned! Dev Mode We fixed a crash in the Airport Wizard. We also fixed the airport creation with a null altitude. Scenery Editor: We fixed a crash when deleting several taxi points.
We fixed the light rows not working on airports without runways. When editing a VASI, we now hide the spacing parameter when not needed. Material Editor: We fixed the reloading of material libraries no more purple textures!
We fixed the issues on tag removal and added a pop-up to confirm a tag deletion. We now hide the delete button if a bitmap is referenced in a material. Since its initial debut in the summer of , Microsoft Flight Simulator has grown quite a bit in terms of scale, quality and content. Various areas of its virtual world map have received revamped scenery, enhancements have been made to the user experience, and a variety of additional planes have been rolled out.
Looking ahead, will add a lot more upgrades and enhancements to the sim. In the latest weekly Development Update from this first week of January, Asobo shared an updated roadmap that highlights what we can expect to hit the sim throughout the year. As of right now, the developers of Microsoft Flight Simulator intend to implement helicopters, gliders, full DirectX 12 support, improved AI traffic, multi-screen functionality, seasons, and full replay support all by the end of the year.
As usual, they will add these into the sim over the course of several updates, rather than one giant package. That said, those are just projects from the core development team. The world of third-party add-on makers have been whipping up a storm, and there are only more projects to come in the very near future.
Share Tweet Pin Share. The year ahead for Microsoft Flight Simulator Since its initial debut in the summer of , Microsoft Flight Simulator has grown quite a bit in terms of scale, quality and content.
K Rahming. Having been introduced to video games at the age of 3 via a Nintendo 64, A. K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has great respect for the entire video game world and enjoys watching it all expand as a whole.
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