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It's also a place where science clashes with faith, factions battle over ideologies, and the presence of an unseen cosmic evil pervades. Bloodborne was both critically and commercially successful and, most importantly, fans of it are desperate for more. From Software recently teased a new project that adopts the studio's distinct style, but the use of the phrase "shadows die twice" could be hinting at something entirely new. A new From Software game is exciting, but we can't help but hold on to hopes of returning to the Bloodborne universe.

The sweet blood, it sings to us. Tamoor Hussain. Then the developer adapted many of the core tenets that made those games great to craft an earnest, yet over-the-top tale of a troublemaker thrust into a private boarding school. Stereotypical cliques filled the student body at Bullworth Academy and painted a lively caricature of high school. It was your job as Jimmy Hopkins to navigate the dangerous waters of Bullworth and try not to get kicked out, all while trying to become the baddest, most respected fool on campus.

Getting to class on time presented as minigames , getting in fights, and causing all sorts of mischief makes up most of the game, but Bullworth and its surrounding town is also a believable place full of life.

Not many games have topped the soundtrack's funky basslines and whimsical xylophone melodies either. Despite being twelve years old and one of Rockstar's best games, it never got a follow-up although it was remastered. There have been rumblings throughout the years of a possible sequel; producer and lead writer Dan Houser said he had ideas for a Bully 2 back in , and concept art believed to be tied to a sequel was shown last year.

That's the extent of our hopes, though. Rockstar's portfolio has evolved since GTA continues to succeed, Red Dead emerged as a huge franchise, and LA Noire showed that action can take a back seat to story.

With a resume like that, it's a lot of fun to imagine what Bully 2 could be. Michael Higham. Bushido Blade was a 3D, one-on-one sword-fighting game for PlayStation that was uniquely unforgiving. With no health bars, landing a clean hit on your opponent meant a crippled limb, if not instant bloody death.

Tension was the name of the game, where every standoff was a strenuous task of reading your opponent, playing mind games and exercising quick reflexes. It was also a game concerned with maintaining honorable disposition and respecting your opponent. Bowing formally before a match, fighting fair, and never stabbing your opponent in the back was encouraged, and enhanced the game's zen-like appeal.

But, you could also do the exact opposite: throw dirt in someone's face, kick them when they're down, and run frantically through the game's large, open arenas to search for an environment that could put your opponent and their choice of weapon at a disadvantage--a bamboo thicket could restrict naginata slashing maneuvers, a deep river could mask the movements of your katana, for example. Its nearest neighbour today would be Nidhogg, if Nidhogg could be slowed to a snail's pace.

In a post-Dark Souls era where players celebrate pure, unforgiving game experiences, a true Bushido Blade sequel with online competitive multiplayer is just the thing Square Enix should think about bringing back. Edmond Tran. While Blizzard had a rough start with Diablo 3, they made great strides with improving the game in the years since its release. Once the expansion Reaper of Souls launched, Diablo 3 had earned its spot as one of the most impressive loot-focused action-RPG games on the market.

Even now, regular updates are still ongoing, and with successful launches on PS4 and Xbox One, there's plenty of loot to go around for would-be adventurers traveling through Tristram and the underworld. Though Blizzard is still going strong with Diablo along with Overwatch, World of Warcraft, and Hearthstone--the developers should look to the future of loot-oriented action-RPG games and get started with Diablo 4.

The series scratches a certain itch that not many other games can, and Diablo 4 can take advantage of the second-wind the series has experienced in D3's post-launch life. Alessandro Fillari. There's no reason to think that a sequel to Elite Beat Agents is in the works, but with the newfound success of Nintendo Switch, the quirky rhythm game from developer iNiS is a cult classic that's due for a revival. EBA was actually a localization of the cheerleading game Osu!

Ouendan which got a Japanese sequel on DS , but while the two versions are the same gameplay-wise, the soundtracks and overall themes were changed drastically to make the series fit into a Western archetype. But either way, both versions were solid games that took advantage of the DS' touch screen to let you tap out rhythms in time to the music. Ports of the originals would be great for a new generation of gamers to experience, though it's likely the music licensing deals make that a difficult process.

These games are gone, but not forgotten — here are the top 25 games that should have received a sequel but never did. Full Throttle was the 11th adventure game from LucasArts, and the first to feature Tim Shaffer as the head of the project.

A sequel was in development in , but by that time Shaffer had already left the company. Full Throttle: Payback was expected to continue the storyline from the original game, but was ultimately scrapped later that year due to many disagreements from within the team. Full Throttle was remastered in , but we still think that Ben and his ridiculously square jaw deserve to ride again.

Metal Gear Rising was a swift departure from the tactical-based action that the Metal Gear Solid series is known for. While there were optional stealth elements, much of the game revolved around fast-paced action. Raiden, the protagonist of Revengeance, makes his return after Metal Gear Solid 4.

Following its release, Hideo Kojima said he was open to a sequel if Revengeance was received well. However, after his fallout with Konami in , it seems unlikely that it will happen. Diddy Kong Racing is looked back on as one of the best kart racers in the genre. While many compare it to Mario Kart, you could drive not just a kart, but a hovercraft or airplane, as well.

Diddy Kong Racing also featured a full story mode, something that has never made its way into the Mario Kart franchise, and elevated the kart racer above its competition at the time. However, when Microsoft acquired the rights to Rare in , the game was re-worked, and ultimately cancelled. In , Square departed from its traditional JRPG beat and tried its hand at a first shooter, and the result was an instant classic. In practice, that means jumping into eight unique demolition vehicles in a sweat-inducing battle against the clock in each and every level.

It feels like a natural extension of the Her Story idea, though it might be a nightmare to plot. We came close, but Fez creator Phil Fish was, it seems, incompatible with gaming's most vocal enthusiasts. After years of increasing tension, Fish cancelled Fez II only a month after it was announced. It's a great shame, because Fez was excellent. A charming, beautifully evocative platformer that managed to feel engaging without combat. Instead, you had a trove of puzzles, from basic block collection to much deeper mysteries that required the game's community to work together to solve cryptic glyphs and ciphers.

All that we have of the sequel is this trailer , but even that oozes charm, mystery and another fantastic Disasterpiece soundscape. But the writing, characters, and heavy metal concept were as charming and creative as Double Fine has ever been. Hell, maybe even throw out the RTS and just make it a chaotic, cheeky open world action game. Imagine Far Cry 2, except you have to skin chrome hellbeasts to craft new guitars. I can dream, at least.

In Space Marine you are a big blue warrior lord who kills smaller green things with outrageous weapons. The good news is the big blue guy is already cool, the weapons are great and the act of hitting small green things with said weapons also feels great. However, a bigger budget could give us the scale and spectacle to match, something worthy of the tabletop dioramas and artwork that Games Workshop has produced over the years.

Hopefully, that means we can progress Squadron 42 through to completion faster. The jaw-dropping line, however, comes following a discussion about scaling the studios over the next five years: "We'll still have huge development resources," says Jones. Yes: This is Cloud Imperium, the studio behind a game infamous for being unfinished, talking about developing not just a sequel but sequels to a Star Citizen game that isn't out yet.



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